Showing posts with label Lamm. Show all posts
Showing posts with label Lamm. Show all posts

Monday, March 21, 2011

Lamm's PSA

Attention all citizens of coastal villages!

Hehheh. Here is a fun PSA that also functions as a summary of the run that Bob West did with us on Saturday. Its about 4 minutes, and features the song "Such Great Heights."

I had to create a new site in order to upload the mp3 file. LAME. I already use Yola for my Pearl City campaign, though, so I know it's pretty simple to organize and use.


Monday, March 14, 2011

The Bad Horse campaign, and one very funny conversation

The below culminates in a brief exchange that occurred during Sunday's final run at PrinceCon. I was running on 4 hours of sleep since 5:20 am Friday morning, and I may have been acting a little punchy. The set up is long, and details roughly the plot of the campaign.

Andy (Purraku) & I (Lamm) were on the final run of a GM's campaign, and we had also been on its first run Friday night. The first time around we had stopped and investigated every small, racist northern coastal town we came across trying to solve the mystery of the vague turmoil we heard rumors about. Lamm would tromp on ahead and win over the small-minded townsfolk with her perky honesty and obvious naiveté. They would see we had a Catfolk (or two) with us, and we'd try to figure out as much as possible before we wore out our welcome. By the end, we had an idea of where the bad guy, "Bad Horse," was located, and a vague idea of what he was doing (kidnapping humans and turning them into Eponi - the half human/half-horse people).

The last run was vastly different. The previous group had found and defeated Bad Horse and removed the hammer that had been causing the race changes, and now we had to respond to disturbance in Falconberg. Our poor GM Chris probably had to finish as much of his plot as he could, because we walked into a 5-front war. I guess we made the 6th group of combatants. Turns out that not only had there been a hammer that turned humans into Eponi, there was also a blow-gun that turned people (well, at the very least dwarves) into Perrin, the otter-people, and a set of claws that turned others into Catfolk. The people (or animals) wielding these items desired the other items, and any other item containing evil magical shards of crystal. Various other races were there, too.

We had seen the wielder of the claws, a huge cat the size of an elephant, creating Catfolk from little alley cats. The last group to arrive was a rag-tag bunch of humans literally dressed in rags carrying improvised weapons. Instead of assuming that they were zombies (which only now did I think of), we assumed they were the people who had been Eponi who had turned back once the hammer was destroyed.

Now, there are only 3 of these half-animal, half-human races; the Perrin, the Eponi, and the Catfolk. They were created by an evil mage/cleric some 70 or 80 years prior. Andy was playing a Catfolk, and upon seeing this new group of enemies and hearing my own hasty assumption that they were former Eponi, he jumped to his own conclusion. Here is the rough transcript of what followed.

Lamm: So all we have to do is destroy the claws and all of these fighting Catfolk will turn back into alley cats!
Purraku: Oh no! I wonder what I am going to do when I turn into a cat.
Lamm: A what? a cat?
Purraku: It'll be great! I'll be adopted by someone and sleep for 14 hours a day and have all the fish and milk I want!
Lamm: Wait you need to be adopted by someone when you're a small, *real* cat?
Purraku: Maybe you could-
Lamm: I'll adopt you! When you're a cat I'll adopt you and you can be my pet and we can be friends forever and we can talk about all the battles we fought in - well I can talk about them and you can listen - and we'll be friends forever, because you'll be my pet! *bounce bounce hug*

As you might have guessed, destruction of the item did not cause original - or even the recently created - Catfolk to turn back into alley cats, nor did Purraku change either.

Sunday, March 13, 2011

PrinceCon 36 and the tale of Riza Lamm

Riza Lamm was a hobbit who ended up on the streets of Delft far too early in life. Things were often hard as a child alone, and there were times when Lamm wondered if life was even worthing living anymore. When she was still young, a cleric of Aru, God of healing and life, noticed her on the street. Within days she had been moved into the local Aru-sponsored orphanage, and a whole new world opened up to her.

People were nice. They were helpful. And above all, they valued and treasured the life of Aru had given all people. Including her. Lamm's disbelief grew to wonder at the optimism and purity of those devoted to Aru, and she strove to distance herself from her past through Aru's teachings. She took up not only the calling as a cleric, but also Aru's Oath not to harm people, even if they attacked her. An oath she would be sorely tested on once she joined the adventurers from Hireling Hall.

Lamm was determined to help others see and benefit from Aru's love and kindness as she had, and made a conscious decision to view the world with an open mind and an open heart. After all, if she had been forgiven for her past, then there was hope for anyone.

***

This past weekend was PrinceCon 36, a yearly 46-hour D&D convention that ROCKS! Players meet up in Hireling Hall and form parties, snag a GM, and go on "4-6" hour runs (see 7-9 hours) using their own house blend rules that were surprisingly easy to learn. This was my first convention, and I was not brave enough to run the entire 46 hours straight through. I arrived Friday at 6 after work, and over the weekend I was in 5 runs, leaving the building for a span of only 5 hours Friday night where I snagged 4 hours of sleep in my own bed, and some food & caffeine at the local grocery.

Upon my return, it has come to my attention that there are those out there (okay, just Tali) who would be interested in a humorous retelling of some of the adventures of this weekend - and possibly future gaming exploits as well. I hope to post some of my scanned notes on the games (not that I expect anyone to be able to read them), character "logs" and adventure summaries. Besides, it will give me an excuse to relive some of the AMAZING puns that flew around this weekend.